Paper Title:
A SPH Based Particle System Editor for Computer Games
  Abstract

Particle system is an essential building block for visualize various types of special effects in applications of computer graphics. In this paper, we propose a novel approach based on particle system editor supported by GPU (Graphic Process Units) to provide a WYSIWYG (What You See Is What You Get) editing environment for simplifying special effects development process, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. Experimental results show the robustness and efficiency of the proposed system for computer games in real time.

  Info
Periodical
Chapter
Chapter 6: Materials and Mechanics Information System
Edited by
Yongping Zhang, Linhua Zhou and Elwin Mao
Pages
725-728
DOI
10.4028/www.scientific.net/AMM.109.725
Citation
Y. S. Zhan, X. J. Chen, "A SPH Based Particle System Editor for Computer Games", Applied Mechanics and Materials, Vol. 109, pp. 725-728, 2012
Online since
October 2011
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Price
$32.00
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