Paper Title:
Multi-Texture Mapping on Terrain by the Constraints Based on Random Noise
  Abstract

The terrain in the virtual realistic environment will determine the scene generation level of realism. It has been a hot topic in computer graphics. In this paper, the analysis of the current generation of multi-terrain texture mapping method is carried out firstly. At the same time, the advantage and disadvantage of the method is pointed out. A new means is put forward. It is that while the gray images are proposed to provide terrain height field constraints, the image intensity information generated by the random noise is used as constraints to determine the random distribution information on different texture of terrain. At last, a realistic terrain using OpenGL Library Standard in Win32 console application is developed which is close to the natural environment with a high application value.

  Info
Periodical
Chapter
Chapter 2: Advanced Design Science (2)
Edited by
Dongye Sun, Wen-Pei Sung and Ran Chen
Pages
976-980
DOI
10.4028/www.scientific.net/AMM.121-126.976
Citation
Z. J. Yu, X. Pan, W. Tian, "Multi-Texture Mapping on Terrain by the Constraints Based on Random Noise", Applied Mechanics and Materials, Vols. 121-126, pp. 976-980, 2012
Online since
October 2011
Export
Price
$32.00
Share

In order to see related information, you need to Login.

In order to see related information, you need to Login.

Authors: Dong Wei, Xian Feng Wei
Abstract:Texture mapping technique is realized by texture filtering. Mipmap mapping technique use square filter to pre-filter the texture. Generally...
98
Authors: Chun Lai Dong
Abstract:This paper elaborated that the real estate develops the whole-process to surveying and mapping the work contents, method and requests in...
2852
Authors: Kui Fu Wang, Ju Ming Cheng
Chapter 5: Control, Monitoring and Computer Technologies
Abstract:Setting relationship of the texture coordinates with the object’s surface vertex points was the main method of texture mapping, but if depart...
553
Authors: Jin Xu, Xun Chen
Chapter 7: Computer-Aided Design and Technology
Abstract:The program development process based on the OpenGL in order to make the resulting image with a high degree of realism, we often use...
1990
  | Authors: Wen Hua Qian, Dan Xu, Kun Yue, Zheng Guan, Yuan Yuan Pu
Chapter 1: Computer Science and Theory, Related Studies
Abstract:To provide with an effective technique for non-photorealistic rendering for computer generated images with artistic appearances from 2D...
32