Real-Time Flame Simulation Based on Volume Rendering
| Periodical | Applied Mechanics and Materials (Volumes 130 - 134) |
|---|---|
| Main Theme | Mechanical and Electronics Engineering III |
| Edited by | Han Zhao |
| Pages | 2643-2646 |
| DOI | 10.4028/www.scientific.net/AMM.130-134.2643 |
| Citation | Jin Guang Sun et al., 2011, Applied Mechanics and Materials, 130-134, 2643 |
| Online since | October, 2011 |
| Authors | Jin Guang Sun, Xin Nian Yang, Yang Li, Jun Tao Wang |
| Keywords | GPU, Physical Model, Simulation of Flame, Volume Rendering |
| Price | US$ 28,- |
Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.