Paper Title:

Real-Time Flame Simulation Based on Volume Rendering

Periodical Applied Mechanics and Materials (Volumes 130 - 134)
Main Theme Mechanical and Electronics Engineering III
Edited by Han Zhao
Pages 2643-2646
DOI 10.4028/www.scientific.net/AMM.130-134.2643
Citation Jin Guang Sun et al., 2011, Applied Mechanics and Materials, 130-134, 2643
Online since October, 2011
Authors Jin Guang Sun, Xin Nian Yang, Yang Li, Jun Tao Wang
Keywords GPU, Physical Model, Simulation of Flame, Volume Rendering
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Abstract

Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.