Paper Title:
TBM Motion Simulation: System Configuration, Motion Analysis and OpenGL Performer Based Realization
  Abstract

It’s necessary to apply numerical prototype technology in developing processes of a TBM, and the application of VR system can enormously enhance the simulation effect. In the article, hardware configuration of a VR system for TBM motion simulation was discussed and the module function was analyzed. According to the practical working condition, motion analysis of TBM key components was carried out, and motion model was formulated. A model processing method using Deep Exploration and Creator was introduced, for transforming numerical models from CAD software to VR environment, and for dealing with the accompanying data loss. The article also discussed scene graph constructing method based on OpenGL Performer and developed a TBM motion simulation program.

  Info
Periodical
Edited by
Kai Cheng, Yongxian Liu, Xipeng Xu and Hualong Xie
Pages
856-861
DOI
10.4028/www.scientific.net/AMM.16-19.856
Citation
J. Y. Yang, G. Li, J. Cheng, W. S. Wang, "TBM Motion Simulation: System Configuration, Motion Analysis and OpenGL Performer Based Realization", Applied Mechanics and Materials, Vols. 16-19, pp. 856-861, 2009
Online since
October 2009
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Price
$32.00
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