Paper Title:
Texture Baking Techniques on Construction of Virtual Reality Interactive Scenes
  Abstract

In Virtual Reality Interactive Systems, texture is one of the most important factors which affects the scene fidelity and the entire system resources. In this article, we talk about the texture making methods in constructing virtual reality interactive scene. We discuss the bake mapping technique, and make the comparison and analysis among different mapping methods to find the method that can get the best effect with limited resources. According to our study method, users can choose the most appropriate methods based on their needs to construct the virtual reality scenes effectively, and make more realistic effects with limited hardware and software resources.

  Info
Periodical
Edited by
Qi Luo
Pages
478-483
DOI
10.4028/www.scientific.net/AMM.55-57.478
Citation
Q. H. He, Y. Zhai, X. W. Li, "Texture Baking Techniques on Construction of Virtual Reality Interactive Scenes", Applied Mechanics and Materials, Vols. 55-57, pp. 478-483, 2011
Online since
May 2011
Export
Price
$32.00
Share

In order to see related information, you need to Login.

In order to see related information, you need to Login.

Authors: Xiao Bin Li, Ting Hu, Hai Yan Sun, Nai Jie Xia, Jian Hua Wang
Chapter 2: Machine Parts and Mechanisms. Design and Manufacturing
Abstract:Coal anode baking temperature system is a MIMO control system which is nonlinear and has cross-coupling and time-delay. The thermal model and...
1018
Authors: Yun Feng Bu, Zhi Wei Hou, Quan Ping Sun, Xiao Hu Zheng
Chapter 14: Materials, Mechanical Engineering and Manufacturing
Abstract:Process researching on high resolution and high ratio of depth to width of the negative photoresist (SU-8) process on micro-structure, by...
1667