Paper Title:
GPU-Based 3D Cellular Surface Texture Relighting
  Abstract

Procedural texturing is a powerful way to add details to the surface of rendered objects. The Worley basis function of Cellular Texture is the most popular one and widely used to create various kinds of solid textures. However, most applications are implemented over 2D textures, which do not present varied illumination and viewpoint information. We present a method for creating surface height maps based on cellular textures and relighting them on 3D scenes. Furthermore, we implement our algorithm on GPU and show real-time relighting performance under arbitrary lighting directions.

  Info
Periodical
Advanced Materials Research (Volumes 121-122)
Edited by
Donald C. Wunsch II, Honghua Tan, Dehuai Zeng, Qi Luo
Pages
177-182
DOI
10.4028/www.scientific.net/AMR.121-122.177
Citation
L. Jin, J. Y. Dong, P. Ji, "GPU-Based 3D Cellular Surface Texture Relighting", Advanced Materials Research, Vols. 121-122, pp. 177-182, 2010
Online since
June 2010
Export
Price
$32.00
Share

In order to see related information, you need to Login.

In order to see related information, you need to Login.

Authors: Y.X. Zhang, B.L. Wang
Chapter 4: Ceramic
Abstract:Considered in this paper is a semi-infinite cellular ceramic solid containing an edge crack. The solid is subjected to a sudden cooling on...
1041
Authors: Hong Zhu, Li Gang Zhang, Xiang Dong Qi, Jian Wang
Chapter 01: Organization, Defects and Performance of Material
Abstract:Based on the principle of pore formation, geometric model to describe the closed-cell cellular materials is constructed. The model is...
102
Authors: Zhong Wen Shi, Hao Chen, Zi Yi Qin
Chapter 1: Geotechnical Engineering
Abstract:Soil-rock mixture is a special kind of geological media,which is mixed of soil particles with weak intensity and rock blocks with strong...
217