Using Dynamic Multi-Resolution Render 3D Terrain
| Periodical | Advanced Materials Research (Volume 159) |
|---|---|
| Main Theme | Micro Nano Devices, Structure and Computing Systems |
| Edited by | Dehuai Zeng |
| Pages | 420-423 |
| DOI | 10.4028/www.scientific.net/AMR.159.420 |
| Citation | Yong Qiang Zhang et al., 2010, Advanced Materials Research, 159, 420 |
| Online since | December, 2010 |
| Authors | Yong Qiang Zhang, Xu Chao |
| Keywords | 3D Terrain, Dynamic Multi-Resolution, Partition Quadtree |
| Price | US$ 28,- |
The problem that the three-dimensional terrain data of Rendering was studied in Simulation and Game Engine .At first,a new real-time scheduling algorithm was put forward based on determining the simulation vision.in the visible area.the partition area was set up thought Level of Detail(LOD). Then setting up an adaptive node evaluation system was established based on distance and space error function. Through estimate plane of trangle render by layer,and adding the effort of rendering.