Paper Title:
Using Dynamic Multi-Resolution Render 3D Terrain
  Abstract

The problem that the three-dimensional terrain data of Rendering was studied in Simulation and Game Engine .At first,a new real-time scheduling algorithm was put forward based on determining the simulation vision.in the visible area.the partition area was set up thought Level of Detail(LOD). Then setting up an adaptive node evaluation system was established based on distance and space error function. Through estimate plane of trangle render by layer,and adding the effort of rendering.

  Info
Periodical
Edited by
Dehuai Zeng
Pages
420-423
DOI
10.4028/www.scientific.net/AMR.159.420
Citation
Y. Q. Zhang, X. Chao, "Using Dynamic Multi-Resolution Render 3D Terrain", Advanced Materials Research, Vol. 159, pp. 420-423, 2011
Online since
December 2010
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