Paper Title:

Using Dynamic Multi-Resolution Render 3D Terrain

Periodical Advanced Materials Research (Volume 159)
Main Theme Micro Nano Devices, Structure and Computing Systems
Edited by Dehuai Zeng
Pages 420-423
DOI 10.4028/www.scientific.net/AMR.159.420
Citation Yong Qiang Zhang et al., 2010, Advanced Materials Research, 159, 420
Online since December, 2010
Authors Yong Qiang Zhang, Xu Chao
Keywords 3D Terrain, Dynamic Multi-Resolution, Partition Quadtree
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Abstract

The problem that the three-dimensional terrain data of Rendering was studied in Simulation and Game Engine .At first,a new real-time scheduling algorithm was put forward based on determining the simulation vision.in the visible area.the partition area was set up thought Level of Detail(LOD). Then setting up an adaptive node evaluation system was established based on distance and space error function. Through estimate plane of trangle render by layer,and adding the effort of rendering.