Paper Title:
Scene Graph Based Multi-Thread Rendering System
  Abstract

Traditional three dimensional system data structure such as tree and linked list does not fit the huge data organization and management. In this paper, we introduced advantage of scene graph data structure in three dimension data management and presented a scene graph based data structure to improve the management and rendering efficiency. To assure high performance in a usual PC machine, we designed a multi-thread structure to respectively handing data reading, merging and rendering. From the experiment, we proved the capability of the multi-thread rendering system in different level of data size.

  Info
Periodical
Advanced Materials Research (Volumes 268-270)
Edited by
Feng Xiong
Pages
1548-1552
DOI
10.4028/www.scientific.net/AMR.268-270.1548
Citation
F. Wan, F. Deng, "Scene Graph Based Multi-Thread Rendering System", Advanced Materials Research, Vols. 268-270, pp. 1548-1552, 2011
Online since
July 2011
Authors
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Price
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