Paper Title:
A Hybrid Interaction Method with Virtual Hand
  Abstract

In this paper, a novel solution combing heuristic constraints with physical-based method for virtual interaction is proposed. With which, a grasping simulation is divided into three stages including pregrasping, preliminary grasping and stable grasping and the two techniques have been used in different phases. A dexterous virtual hand, consisting of geometric model, kinematics model, collision model and contact force model, is also constructed to be used in this solution. By analyzing the physical structures and perceptual characteristics of human finger, a haptic rendering algorithm is presented to obtain natural and stable virtual interaction.

  Info
Periodical
Advanced Materials Research (Volumes 311-313)
Chapter
Environmental Friendly Materials
Edited by
Zhongning Guo
Pages
1539-1545
DOI
10.4028/www.scientific.net/AMR.311-313.1539
Citation
W. Xiong, Q. H. Wang, C. Z. Zhang, "A Hybrid Interaction Method with Virtual Hand", Advanced Materials Research, Vols. 311-313, pp. 1539-1545, 2011
Online since
August 2011
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Price
$32.00
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