Paper Title:
A Maya Geometry Slices Generation Method for Volumetric 3D Display
  Abstract

Volumetric 3D display system (alternatively known as true 3D display system) has recently seen great progress. Powerful and functional software that can interfaces with 3D display hardware system was eagerly expected. In this paper we propose a method of generating geometry slices that can be presented on Multi-planar 3D display which will be fused in the human visual system into a 3D volume. Our main novel contribution is to use the programming language of Maya – MEL (Maya Embedded Language) to obtain geometry slices or image slices that meet the projection requirements-- including spinning screen based projection and to and fro translating screen based projection. We show that set of cross-section slices with different thickness, interval angle or distance can be split from a built mechanical component. Moreover the experiments of assembling series of geometry slices together to form a 3D spatial object can be employed to simulate the performance of Multi-planar 3D display. The latest imaging method opens up many application areas when incorporating with a Volumetric 3D display which will enhance visualization of the complex structure , better appreciate the entire 3D data and improve product design, function visualization, manufacturing preview and maintenance training.

  Info
Periodical
Advanced Materials Research (Volumes 314-316)
Chapter
Surface Engineering/Coatings
Edited by
Jian Gao
Pages
102-107
DOI
10.4028/www.scientific.net/AMR.314-316.102
Citation
H. E. Chen, H. W. He, Z. Y. He, "A Maya Geometry Slices Generation Method for Volumetric 3D Display", Advanced Materials Research, Vols. 314-316, pp. 102-107, 2011
Online since
August 2011
Export
Price
$32.00
Share

In order to see related information, you need to Login.

In order to see related information, you need to Login.

Authors: Guo Liang Liu, H.T. Zhao, G. Turyagye, Y.Q. Ren, Jian Guo Yang, Wen Zhe Chen, S.W. He
Abstract:This paper presents the method and process of the real-time error compensation (RTEC) on NC machine tools, which includes: identification and...
587
Authors: Yan Li, Da Peng Fan
Abstract:Based on the analysis of geometric errors of mechanism assembling, this paper applies the multi-body system kinematics theory in building...
849
Authors: J.H. Lee, Wei Wang, Sung Hwan Kweon, Young Shin Kim, Young Moon Lee, Seung Han Yang
Abstract:The procedure of structural design on miniaturized machine tool (mMT) is proposed and structural optimization by applying robustness...
321
Authors: Wei Sun, Hui Ma, Chao Feng Li, Bang Chun Wen
Abstract:Based on the achievements of early works, a volumetric error modeling flow which is based on multi-body system theory is put forward. The...
423
Authors: S. Aguado, David Samper, J. Santolaria, Juan-José Aguilar-Martín
Abstract:Different techniques of volumetric verification for long range machines are presented in this paper. Its working principle is based on...
151