Real-Time Ocean Water Animation in Cartoon Style
| Periodical | Key Engineering Materials (Volumes 474 - 476) |
|---|---|
| Main Theme | Advanced Materials and Computer Science |
| Edited by | Garry Zhu |
| Pages | 2320-2324 |
| DOI | 10.4028/www.scientific.net/KEM.474-476.2320 |
| Citation | Jian Wen Fang et al., 2011, Key Engineering Materials, 474-476, 2320 |
| Online since | April, 2011 |
| Authors | Jian Wen Fang, Jin Hui Yu, Shuang Xia Han, Peng Wang |
| Keywords | Cartoon Animation, Computer Animation, GPU, Non-Photorealistic Rendering, Real-Time |
| Price | US$ 28,- |
This paper presents a model for automatically generating 3D cartoon ocean water animations in real-time. The dynamic ocean water surface model is modeled by a spectral method. The cartoon rendering process is implemented by multipass on GPU: First, we code normal of ocean model and generate normal map. Next, we extract discontinuities from normal map and smooth it into edge map. Finally we combine the edge map with cartoon shading based on a projective texture mapping. Some experimental results demonstrate the prettiness and efficiency of the presented model.