Paper Title:

Real-Time Ocean Water Animation in Cartoon Style

Periodical Key Engineering Materials (Volumes 474 - 476)
Main Theme Advanced Materials and Computer Science
Edited by Garry Zhu
Pages 2320-2324
DOI 10.4028/www.scientific.net/KEM.474-476.2320
Citation Jian Wen Fang et al., 2011, Key Engineering Materials, 474-476, 2320
Online since April, 2011
Authors Jian Wen Fang, Jin Hui Yu, Shuang Xia Han, Peng Wang
Keywords Cartoon Animation, Computer Animation, GPU, Non-Photorealistic Rendering, Real-Time
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Abstract

This paper presents a model for automatically generating 3D cartoon ocean water animations in real-time. The dynamic ocean water surface model is modeled by a spectral method. The cartoon rendering process is implemented by multipass on GPU: First, we code normal of ocean model and generate normal map. Next, we extract discontinuities from normal map and smooth it into edge map. Finally we combine the edge map with cartoon shading based on a projective texture mapping. Some experimental results demonstrate the prettiness and efficiency of the presented model.