In ocean surface modeling a popular method of wave modeling is making use of ocean wave spectrum, which is a physical wave model and based on linear wave theories. The ocean waves produced in this way can reflect the statistical characteristics of the real ocean well. However, few investigations of ocean simulation have been focused on turbulent fluid under vary wind field in this way, while all ocean wave models are built with the same wind parameters. In order to resolve the problem of traditional method, we proposed a new method of dividing the ocean surface into regular grids and generating wave models with different parameters of wind in different location of view scope. The method not only preserves the fidelity of statistical characteristics, but also can be accelerated with the processing of GPU and widely used in VR applications.