Papers by Author: Tao Yang

Paper TitlePage

Abstract: This paper describes an eye naked 3D display cube, which can track a viewer’s position and render the stereo perspective scene in each display surface. The viewers can look the details of 3D models and scenes from any viewpoints. It seems as the real 3D objects lay in the display cube. It supports multi-viewer interactive in one scene. The viewers also can see the position of each other in own screen. They can co-operate in the same scene, although their field of view is independent of each other. The technologies of 3D perspective rendering, marker tracking and image processing are used for the 3D display cube.
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Abstract: The uneven illumination distribution would affect the accuracy and stability of an optical multi-touch system. In this paper, different self-adaptive methods based on the type of interference source are integrated. When the ambient lighting changes, the luminance of the captured image will changes accordingly. This method tests the type of interference source by the speed and the region of ambient lighting change, and uses different function to update the background image rapidly. Experimental results show that with the help of the presented solutions, the ghost points are efficiently reduced and the system can adapt to the changes of ambient lighting in only 1 second.
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Abstract: A precise, fast, and fully automatic calibration method is proposed to address the shortcomings in currently used large-scale interactive camera-projector systems. These shortcomings include a small number of calibration points used in manual calibration, large errors, huge time consumption, and lack of professional quality operations. The proposed method applies mechanical wavelength switching in the projected image to capture multi-regional vertices. The co-linearity of each point in the projected images is calculated to determine the actual location of the interactive points in the projected image. The point-by-point computation adopted in the method promotes the automatic elimination of uncorrectable systematic errors in large-scale optical devices. The automatic error elimination not only increases the accuracy of the interactive system and reduces the complexity of system installation, but also increases the flexibility of the interactive system.
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