Authors: Tsung Chien Wu, Jiing Yih Lai, Yu Wen Tseng, Chao Yaug Liao, Ju Yi Lee
Abstract: Additive manufacturing (AM) has been commonly used for the prototyping of three-dimensional (3D) models. The input model of the AM technology is a triangular model representing the surface shape of an object. The design features on a triangular model are generally not clear as the vertices are irregularly distributed. If design modification is necessary, it is difficult to segment and extract the meshes from the model. The objective of this study is to propose a method for extracting the design features on an object model by using the texture information. A 3D color model including a triangular model representing the object shape and a texture map describing the object texture is employed. The 3D model is generated by using a set of object images captured from different views surrounding the object. A texture mapping algorithm is then employed to generate the texture map corresponding to the 3D model. With both meshes and texture displayed in a texture mode, a region extraction technique is employed to extract the design features. All parts separated can then be fabricated with an AM machine, and assembled for checking the feasibility of design modification. Several products are employed to demonstrate the feasibility of the proposed technique.
19
Authors: Wei Zhang, Chun Hua Zhang, Yan Zhang
Abstract: In the visualized simulation, the application of texture mapping technology can significantly improve image fidelity and superimpose the rich texture details to the surface, making the scene more realistic with real-time and fast invocation. This paper introduced the principle of texture mapping, the mapping process and implementation in software, and described in detail the implementation process of multi-layered texture mapping by example.
1981
Authors: Zhi Chun Zhang, Song Wei Li, Song Yan Lu, Wen Xu, Yun He
Abstract: The simulation technology of 3D cloud can be the ideal method to meet both making human visual scenes realistic and generating weather radar images in flight simulations. This paper describes a 3D cloud simulation method and technology that focuses in three aspects of cloud modeling, lighting and rendering. Firstly, the 3D cloud was modeled in a particle system to specify the atmosphere characteristics of cloud in natural world, then the textures were mapped to the particles to improve the cloud authentic and the lighting model was established to make the cloud environments realistic. Finally, the impostor technology was used to accelerate the rendering speed. The implementation on PC platform shows that the method and technology can generate realistic 3D cloud and the real time ability is satisfied.
418
Abstract: The article analyzes the mathematical and physical models of the waves. Base on the oceanography existing statistical observations and spectrum function formula. This article puts forward the method of making waves modeling, and using mesh model and texture mapping techniques to achieve a photorealistic rendering of the waves. The methods have achieved good results in realistic and real-time.
1766
Authors: Gong Lin, Da Wei Jian
Abstract: The mathematical model of smoke diffusion and dissipation when shells exploding is studied, and the dynamic model based on particle system controlled by the mathematical model and texture mapping techniques is established. The visual simulation of the method is efficient and real-time.
1809
Authors: Xi Qing Zhao, Wen Ying Zhang, Peng Sun, Li Jun Wang
Abstract: Mass terrain in four fork tree index structure Xia, draws Shi needs for effective of texture map, viewpoint of moved and texture retrieved Shi scene dynamic update directly effect to displayed efficiency, used macro points block match micro-texture map of method, effective to reduced has data of frequency refresh; introduced image entropy reflect image color distribution of space features, to improve original terrain texture, to out a more meet actual of terrain draws method; experimental indicates that in mass terrain texture map process in the, Increases the level of authenticity and real-time terrain rendering
2866
Abstract: To address the air pollution diffusing problem, a visualization algorithm based on fluid diffusion physical model and volume rendering is proposed to simulate the diffusion process epically for the urgent pollution accidents. The diffusion model is based on the simplified heat diffusion equation and the basic vortex constraint. The texture mapping based volume rendering method is adapted to handle the visualization algorithm. In addition, the render process adopts the GPU to implement the real-time visualization rendering.
3058
Authors: Fei Fei Xie, Jian Zong, Dong Dong Wang
Abstract: With the need of fast 3D city modeling, a new UAVS (unmanned aerial vehicle system) for low altitude aerial photogrammetry is introduced, including the platform airship, sensor system four-combined wide-angle camera and 3D modelling method. Based on the test in Henan province of China with this system, it is demonstrated that this low-altitude aerial photogrammetric system can get high resolution images with multiple views. With the vector models of the buildings and texture mapping technology, it is easy to carry out 3D city modelling. This work provides a possible for fast 3D city modelling.
715
Authors: Xiao Ping Yang, Wei Ping Hu, Jing Jing Wang
Abstract: Web3D can be understood as 3D model displaying for the Internet browser. In the regard of Web3D technology, to name a few, modeling of 3D models, texture mapping of 3D models, interactive design will pose influence on the final on-line displaying. The paper discusses feasibility of Web3D technology development from modeling methods for Web3D models.
261
Authors: Toru Takahama, Ryo Inomata, Kenji Terabayashi, Kazunori Umeda, Guy Godin
Abstract: Texture mapping on scanned objects, which is the method to map color images on a 3D geometric model measured by a range image sensor, is often used for constructing a realistic 3D model. Color images are affected by the illumination conditions. Therefore, discontinuities of seams occur when simply applying texture mapping. In this paper, we propose a method for correcting the discontinuities using a range intensity image. A range intensity image is a kind of intensity image that is related to the reflectance ratio of the measured points, simultaneously acquired with a range image using an active range sensor. The method estimates the color information that is not affected by the lighting environment using multiple color images and a range intensity image. As a result, the method is effective to construct a 3D model with seamless color images. The effectiveness of the correction method is illustrated by experiments with real-world objects.
362