Papers by Keyword: Virtual Reality

Paper TitlePage

Abstract: The contribution deals with the generation of interactive spatial solutions to manufacturing systems by means of virtual reality. It characterizes experimental work aimed at creating 3D models of manufacturing systems through technical and software resources of virtual reality. For innovative work is considered an example of data gloves in a virtual manufacturing environment. Data glove is used for placement of models means of production in manufacturing three-dimensional space.
119
Abstract: This paper discusses the possibilities of applying Virtual Reality (VR) technologies to Manufacturing Engineering, and in particular assesses its role in the Factory of the Future (FoF). We review, classify and compare the recommendations given by four major European reports on the challenges that have to be met for a successful deployment of the FoF, and we identify the potential contributions of VR to this vision in terms of new technologies, worker-factory relationship, modular infrastructure and production efficiency. We argue that VR can be a key technology to support the FoF at all levels of the Systems Engineering approach, either directly by applying it in standard engineering processes, or indirectly by leveraging other useful technologies.
1275
Abstract: Surgical robots for biopsy procedure require pre-operative planning of trajectories prior to be used for needle guiding procedures. Virtual Reality (VR) technologies allow to simulate robotic biopsy procedure and to generate accurate needle trajectories that avoid vital organs. The paper presents a serial robot which can be used for biopsy procedure and a needle trajectory planning software based on VR technologies. A virtual environment has been modelled and simulations for robotic-assisted biopsy of the prostate have been performed.
585
Abstract: Brachytherapy (BT) is a modality to treat cancer by inserting needles into a patient to deliver radioactive sources direct to the diseased tissue. The efficiency of the treatment is determined by the positions of the needles. A robot can be used in order to increase the precision of the needles locations. This paper presents an approach for needle trajectory planning based on isomorphic mapping from a haptic device. A virtual reality environment has been modelled containing a 3D reconstructed abdominal model of the patient. Needle insertion using the BT robot is controlled using a Force Dimension Omega haptic device. The developed software application allows the users to practice robotic needle insertion and to determine the most appropriate locations for the BT needles.
155
Abstract: In this paper, we introduce a virtual campus on mobile platform in service recently. The system has several functions: exhibiting the environment of the campus, inquiring available information and interactive learning and so on. The procedure of realization has three parts: construction modeling, driving character model and interaction design. For construction modeling, we applied the prevailing 3D modeling software 3DMax to complete the task. Third-person perspective was adopted in driving character model and the script with the development platform-Unity3D works well after revising and it is more suitable for mobile platform. In terms of interaction design, we borrowed the method of role play game (RPG): time related events were combining with the buildings and we design some attributes for the roaming character, and the events could be triggered according to specified logically and temporal order. The interaction could lead the users to explore the virtual campus with interest, and thereby the aim of familiarizing the freshman students with basic workflow of the campus life quickly can be achieved. As the whole system is designed for mobile platform, it is convenient for using anywhere or anytime, the application effect therefore is better comparing with the traditional method of running a virtual campus on personal computer.
585
Abstract: Two-dimensional electronic chart system can’t intuitively express the various information of 3D navigation environment, and the existing 3D electronic chart system lacks comprehensive display and scientific quantitative analysis. In that context, designed a 3D electronic chart system framework based on GIS and virtual reality technology (VR technology) and studied the key technologies such as visualization of 3D navigation environment, numerical simulation of water current and dynamic ship information display. Consequently, a 3D electronic chart system has been developed for Sutong Bridge section of Yangtze River waterway and it is verified to be feasible and reliable for ensuring safety of navigation.
1669
Abstract: People’s behavior in the fire circumstances of the high-rise building is a typical study instance of environmental stresses. We replicated this scene in our virtual environment using Unity 3D. The technology creates a virtual environment by combining 3D modeling technology, computer graphics, wide-angle stereo display and a series of hardware and software technologies. The project built a high-rise building fire escape system which providing a highly immersive virtual environment and giving participants a more realistic experience. Virtual reality was used to simulate the fire scene, and data of how people reacted was collected to analyze the credibility and effectiveness of virtual environment on studying environmental stresses.
209
Abstract: Nowadays the use of Virtual Reality (VR) based surgical simulators or training environments is becoming more and more spread in the medical world. These are usually dedicated to the development and improvement of novice trainees’ skills by helping them to learn different surgical techniques, to use proper instrumentation or to practice surgical protocols, but also in the training of expert surgeons for conserving their skills, for planning or rehearsing new, complicated or rare procedures. In this general context of interest, our paper aims at answering the following questions: What are the main requirements for a haptic device in order to be successfully used in the virtual training of orthopedic surgeons What requirements are mandatory to be included in an orthopedic surgery haptic-based training application for providing a realistic user’s experience These are legitimate questions considering that surgical education can really benefit the advantages offered by such virtual simulators only if they can satisfy a list of requirements among which high level of immersion and interactivity, realistic 3D virtual models and constraints of anatomical structures, good correspondence between real and simulated cases (i.e. a natural ‘behavior’ and ‘feeling’ of simulated anatomy). The focus of the literature review presented in this paper will be on orthopedic VR simulators for drilling, sawing and fixing implants screws, pins and plates, with an emphasize on devices’ characteristics and applications features. This study enrolls in the trend of improving user’s immersion experience at a cost as low as possible, representing the basis on which an innovative and affordable haptic device and an application for training basic orthopedic surgical skills are proposed for development in further research.
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Abstract: On account of the dangerousness of coal mining, the remote virtual control of coal-cutting machinery is the development direction of coal mine automation, and collision detection is a crucial technology of virtual reality system. In order to solve the problems about through the wall during virtual scene walkthrough in virtual control of coal-cutting machinery, this paper has researched collision detection algorithm, according to the characteristics of coalface and virtual reality system scene, taking advantage of hierarchical bounding volumes algorithm to solve the collision detection problems of coalface in virtual reality system. And it has compiled the algorithm by applying SDK of Quest3D software. Research results show that, realization of the collision detection algorithm has solved scene roaming simulation degree and the speed of the system in coalface virtual scene walkthrough.
863
Abstract: This paper designs and implements virtual Temperature and humidity sensor system on the basis of research on sophisticated structure of meteorological observation instrument and the development tool called Blender, an open source simulation platform. The designing ideas of the virtual system mentioned above have been described in details. Also, we have deeply analyzed and illustrated several Blender's key technical points applied in the system, including development workflow, 3D modeling, data management, human-system interaction, etc. The system adopts two main operation modes: auto-run assembly demo mode and manual assembly simulation mode, which can help users to improve their operation skills and reduce problems exposed in traditional training methods.
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Showing 11 to 20 of 46 Paper Titles