GPU Based Rendering of Natural Atmospheric Phenomena

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This paper explains and demonstrates a novel method of photorealistic simulation of two natural atmospheric phenomena, namely Emei Glory and Fog. Emei Glory is a natural phenomenon and can be observed in the area of famous Emei Mountain in China. The back-scattering effect of water droplet in fog causes this phenomenon. We use Mie scattering theory to simulate the glory and fog. Then calculate the spectral scatter intensity. For rendering, we adopt the method of single scattering integral to generate the whole scene by exploiting the parallel computation power of GPU. We demonstrate our synthetic results compared with the photographs at last.

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Periodical:

Edited by:

Dongye Sun, Wen-Pei Sung and Ran Chen

Pages:

857-861

DOI:

10.4028/www.scientific.net/AMM.121-126.857

Citation:

Z. Gong et al., "GPU Based Rendering of Natural Atmospheric Phenomena", Applied Mechanics and Materials, Vols. 121-126, pp. 857-861, 2012

Online since:

October 2011

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$35.00

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