Behavior Modeling Method of CGF in TBM Combat Simulation

Abstract:

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This paper studies the CGF behavior modeling method in Agent-based TBM combat simulation system, which focuses on the decision-making behavior and combat behavior of CGF Agent. Agent entities are divided into three levels, and a three-level organizational structure of Agent has been established. To reflect the relationship between attack and defense, we establish a BDI model based on rival model to track the status of rival Agent and do real-time response. Finally gives the realization method of TBM combat simulation system.

Info:

Periodical:

Edited by:

Robin G. Qiu and Yongfeng Ju

Pages:

326-330

DOI:

10.4028/www.scientific.net/AMM.135-136.326

Citation:

G. J. Song et al., "Behavior Modeling Method of CGF in TBM Combat Simulation", Applied Mechanics and Materials, Vols. 135-136, pp. 326-330, 2012

Online since:

October 2011

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Price:

$38.00

[1] Dr. Uwe Dompke, Computer Generated Forces - Background, Definition and Basic. ( 2002).

[2] Russell, Stuart J, Norvig, Peter, Artificial Intelligence: A Modern Approach (2nd ed. ), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2, (2003).

[3] National Research Council, Modeling Human and Organizational Behavior: Applications to Military Simulations, National Academy Press, Washington D.C. (1998).

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