GPU-Based 3D Cellular Surface Texture Relighting


Article Preview

Procedural texturing is a powerful way to add details to the surface of rendered objects. The Worley basis function of Cellular Texture is the most popular one and widely used to create various kinds of solid textures. However, most applications are implemented over 2D textures, which do not present varied illumination and viewpoint information. We present a method for creating surface height maps based on cellular textures and relighting them on 3D scenes. Furthermore, we implement our algorithm on GPU and show real-time relighting performance under arbitrary lighting directions.



Advanced Materials Research (Volumes 121-122)

Edited by:

Donald C. Wunsch II, Honghua Tan, Dehuai Zeng, Qi Luo






L. Jin et al., "GPU-Based 3D Cellular Surface Texture Relighting", Advanced Materials Research, Vols. 121-122, pp. 177-182, 2010

Online since:

June 2010




[1] K. Perlin, in: An image synthesizer in Computer Graphics, SIGGRAPH '85 Proceedings, edited by B. A. Barsky, Vol. 19, (July 1985), pp.287-296.

DOI: 10.1145/325165.325247

[2] K. Perlin, and E. M. Hoffert, in: Hypertexture in Computer Graphics, SIGGRAPH '89 Proceedings, edited by J. Lane, vol. 23(July 1989), pp.253-262.

DOI: 10.1145/74334.74359

[3] Information on http: /freespace. virgin. net/hugo. elias/models/m_perlin. html.

[4] Information on http: /freespace. virgin. net/hugo. elias/models/m_clouds. html.

[5] Steven Worley, in: A Cellular Texture Basis Function, Proc. Of SIGGRAPH 1996, pressed by ACM (July 1996), pp.291-294.

[6] B. Chan, and M. McCool, in: Worley Cellular Textures in Sh, ACM SIGGRAPH 2004 Posters, (August 2004), p.18.

DOI: 10.1145/1186415.1186437

[7] Information on http: /amber. rc. arizona. edu/darktree/cellular. html.

[8] M. Oren, and S. Nayar, in: Generalization of the Lambertian Model and Implications for Machine Vision, SIGGRAPH 1994(Revised March 4, 1994).

[9] M. Oren, and S. Nayar, in: Generalization of Lambert's reflectance model, SIGGRAPH 1994 Proceedings of the 21st annual conference on Computer graphics and interactive techniques, (1994), pp.239-246.

DOI: 10.1145/192161.192213

[10] M. Chantler, in: The effect of illuminant direction on texture classification, PhD thesis, HeriotWatt University, Edinburgh, Scotland (1994).

[11] C. Gullon, in: Height recovery of rough surfaces from intensity images, PhD thesis, HeriotWatt University, Edinburgh, Scotland (2003).

[12] J. Dong, and Mike Chantler, in: Estimating Parameters of Illumination models for the synthesis of 3D surface texture, Proceedings of the 2004 International Conference on Computer and Information Technology, (September 2004).

In order to see related information, you need to Login.