Design and Implementation of Real-Time 3D Cruise Missile Simulation Training System Based on Vega Prime

Abstract:

Article Preview

Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as virtual battlefield, tourist industry and city planning. The technique has been applied to the research of “Virtual Battlefield” which provides a new research topic in the today’s world. And simulation training system of cruise missile is very important in the whole R&D (Research and Development) process because of the complexity and uncertainty of the real battlefield environment. In this paper, in allusion to the problem of simulation training system of cruise missile GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Accordingly, the six freedom motion simulation system is presented, which was established by Visual C++. Secondly, establishing cruise missile entity model in Multigen Creator and putting it into the vision simulation system that is build up by Vega Prime. At lastly, combining two simulation systems into an integrity one. The integrity simulation system performed well in test.

Info:

Periodical:

Advanced Materials Research (Volumes 271-273)

Edited by:

Junqiao Xiong

Pages:

1819-1825

DOI:

10.4028/www.scientific.net/AMR.271-273.1819

Citation:

L. Peng and X. H. Huang, "Design and Implementation of Real-Time 3D Cruise Missile Simulation Training System Based on Vega Prime", Advanced Materials Research, Vols. 271-273, pp. 1819-1825, 2011

Online since:

July 2011

Export:

Price:

$35.00

[1] GU Ying, GAO Jing-xiang, SUN Jiu-yun. Description of creator Pro/Vega Prime based three-dimensional topographic simulation techniques[J]. Mine Surveying, 2005(1): 27-29.

[2] WANG Yun-xiang, ZHAO Jing-cheng, FU Zhan-cheng, et al. Research of scene simulation drive technique based on Vega Prime[J]. Microcomputer Information, 2008, 24(3): 214−216.

[3] LI Ya-chen, HU Jian, LI Yuan-zhong, et al. Research on various coordinate systems in spacecraft visual simulation based on Vega Prime[J]. Journal of System Simulation, 2007, 19(3): 575−578.

[4] ZHANG Jing-yu. Design and implementation of missile trajectory modeling and simulation system[D]. College of Computer Science and Technology, Jilin University, (2009).

[5] QIAN Xing-fang, ZHANG Hong-duan, LIN Rui-xiong. Missile flight mechanics[M]. Beijing: Beijing Institute of Technology Press, (2000).

[6] ZHAO JIng-hui. Study on guidance control system of long range air to air missile[D]. Department of Astronautic Engineering, Harbin Institute of Technology, (2007).

[7] HAO Li-jie, YAO Yu, JIANG Yu. Modeling and simulation research of missile based on mass moment control[J]. Journal of System Simulation, 2005, 17(9): 2054−(2056).

[8] CHEN Shi-neng, XU Li-mei, LI Hui. Research on 3D modeling in scene simulation based on Creator and 3dsmax[J]. Journal of Electronic Science and Technology of China, 2006, 4(2): 1736−1740.

DOI: 10.1109/icma.2005.1626821

[9] ZHANG Shu-ai, TAN Guo-xin, LIANG Bo, et al. Design and implementation of real-time 3D campus scene simulation management system based on Vega[C]/International Conference on Computer Science and Software Engineering. Wuhan, 2008: 1162−1165.

DOI: 10.1109/csse.2008.1147

[10] YANG Si, LI Xiao-min, XIE Hui. UAV servicing and training system based on VR and HLA[C]/The Eighth International Conference on Electronic Measurement and Instruments. Xi'an, 2007, 341−345.

DOI: 10.1109/icemi.2007.4350688

[11] CHEN Gang, GAN Zhi-chun, SHENG Jian-jun, et al. Equipment simulation training system based on virtual reality[C]/ International Conference on Computer and Electrical Engineering, 2008: 563−567.

DOI: 10.1109/iccee.2008.84

In order to see related information, you need to Login.