Design and Implementation of Real-Time 3D Cruise Missile Simulation Training System Based on Vega Prime


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Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as virtual battlefield, tourist industry and city planning. The technique has been applied to the research of “Virtual Battlefield” which provides a new research topic in the today’s world. And simulation training system of cruise missile is very important in the whole R&D (Research and Development) process because of the complexity and uncertainty of the real battlefield environment. In this paper, in allusion to the problem of simulation training system of cruise missile GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Accordingly, the six freedom motion simulation system is presented, which was established by Visual C++. Secondly, establishing cruise missile entity model in Multigen Creator and putting it into the vision simulation system that is build up by Vega Prime. At lastly, combining two simulation systems into an integrity one. The integrity simulation system performed well in test.



Advanced Materials Research (Volumes 271-273)

Edited by:

Junqiao Xiong






L. Peng and X. H. Huang, "Design and Implementation of Real-Time 3D Cruise Missile Simulation Training System Based on Vega Prime", Advanced Materials Research, Vols. 271-273, pp. 1819-1825, 2011

Online since:

July 2011




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