Research of Lighting Technology Based on the OpenGL

Abstract:

Article Preview

The manipulating technique of lighting is a very important component of realistic image rendering, including lighting model and shading. This paper, first, introduces the basic concepts, the principles and the programming of the general thoughts of Lighting with OpenGL; then, introduces how to compute the light intensity and shading interpolation by investigating the reflex factors on object surface; last, provides a set of cases to show the ideal effect with different rendering techniques.

Info:

Periodical:

Advanced Materials Research (Volumes 588-589)

Edited by:

Lawrence Lim

Pages:

2113-2116

Citation:

J. Xu and Z. J. Shen, "Research of Lighting Technology Based on the OpenGL", Advanced Materials Research, Vols. 588-589, pp. 2113-2116, 2012

Online since:

November 2012

Authors:

Export:

Price:

$38.00

[1] Dave Shreiner. OpenGL Programming Guide, Fifth Edition.

[2] WANG Yu-hua, YANG Ke-jian, Wang Ling. To Draw Realistic Image with Lighting Technology of OpenGL , MODERN COMPUTER, Vol. 9, pp.72-75, (2002).

[3] LI Zhi-guo, GUO Li. Implementation of Lighting Technique Based on OpenGL, COMPUTER SIMULATION, Vol. 25(3), pp.221-223, (2008).

[4] Richard S. Wright, Jr. OpenGL SuperBible, 2nd Edition, Waite Group Press, (2000).

[5] SHANG Yan-ling, GU Bao-qing. The Exploration to OpenGL Programming Using MFC, An Yang Normal College Journal, Vol. 5, pp.47-50, (2010).