Real-Time Ocean Water Animation in Cartoon Style

Abstract:

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This paper presents a model for automatically generating 3D cartoon ocean water animations in real-time. The dynamic ocean water surface model is modeled by a spectral method. The cartoon rendering process is implemented by multipass on GPU: First, we code normal of ocean model and generate normal map. Next, we extract discontinuities from normal map and smooth it into edge map. Finally we combine the edge map with cartoon shading based on a projective texture mapping. Some experimental results demonstrate the prettiness and efficiency of the presented model.

Info:

Periodical:

Key Engineering Materials (Volumes 474-476)

Edited by:

Garry Zhu

Pages:

2320-2324

DOI:

10.4028/www.scientific.net/KEM.474-476.2320

Citation:

J. W. Fang et al., "Real-Time Ocean Water Animation in Cartoon Style", Key Engineering Materials, Vols. 474-476, pp. 2320-2324, 2011

Online since:

April 2011

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Price:

$35.00

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