Papers by Author: Jian Wen Fang

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Abstract: This paper presents a model for automatically generating 3D cartoon ocean water animations in real-time. The dynamic ocean water surface model is modeled by a spectral method. The cartoon rendering process is implemented by multipass on GPU: First, we code normal of ocean model and generate normal map. Next, we extract discontinuities from normal map and smooth it into edge map. Finally we combine the edge map with cartoon shading based on a projective texture mapping. Some experimental results demonstrate the prettiness and efficiency of the presented model.
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Abstract: A 3-layer topology is proposed to solve the problem of the incompatibility of the traditional topology structure in large-scale WSN. The data communication strategy for each level have been analysed, and an topology control algorithm for top-level is brought up based on the bottleneck-nodes, which will provide higher reliability control for the key-level. The experimental results indicated that, the new topology control strategy will contribute to balance the communication load of the nodes, and the energy consumption in the key-level reduce remarkably.
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