Improving the Effectiveness of Compute-Based Educational Game with IMS Learning Design

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This article employed the concept of IMS learning design (LD) to realize the balance of “educational function” and “entertainment” in Computer-based educational game (CEG). A design structure of CEG based on activity theory was set up firstly, and then a method how to use LD to model each element in CEG was described, which was illustrated by an integration case as well. Finally, the conclusion that LD used as a framework of game activity design can improve the effectiveness of CEG was got.

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1016-1021

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September 2012

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