Simulating 3D Cloud Shape Based on Computer Vision and Particle System

Article Preview

Abstract:

Clouds are an important part of natural environment. The realistic simulation of cloud is a challenging topic in computer graphics. This paper proposes a simple, efficient approach based on computer vision and particle system to model various 3D clouds. This method use computer vision technology to extract 3D structure information of clouds from images, then using particles technology to fill the 3D space and render the cloud. This method is suitable to model all kinds of clouds, such as stratus, cumulus, cirrus etc. It is an improvement over earlier systems that modeled only one type of cloud.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

819-822

Citation:

Online since:

June 2012

Authors:

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Dobashi Y, Yamamoto T, Nishita T. Interactive and Realistic Visualization System for Earth-Scale Clouds. /Proceedings of the Pacific Graphics, Switzerland: Eurographics Association Press, (2009).

Google Scholar

[2] Qiu Hang, Yang Ke, Survey on Realistic Simulation of Cloud, Computer Science, 2011, 38(6): 14-19.

Google Scholar

[3] Gong Lin, Gu Daquan. 3D Cloud Modeling and Rendering. Computer Applications and Software, 2007 , 24(2): 184-186.

Google Scholar

[4] A. Roditakis. Modelling and visualization of clouds from real word data. Technical Report, Federal Institute of Technology Zurich, (2004).

Google Scholar

[5] Xun Huaxun, Zhao Long. Study And Implementation of Efficient Rendering of Dynamic Clouds computer simulation 2006, 23(7): pp.203-206.

Google Scholar

[6] Gong Lin, Gu Daquan. Simulation of 3D cloud scene, Journal of PLA University of Science and Technology, 2006, 7(5): pp.496-500.

Google Scholar