Remodeling and Texture Mapping for Rule Polyhedron Based on Open Scene Graph

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Abstract:

Setting relationship of the texture coordinates with the object’s surface vertex points was the main method of texture mapping, but if depart from the modeling software; it would not get the vertex coordinates of the object. This paper describes the technique based-on OSG to remodeling the rule polyhedron and realizes the texture mapping for each side of the object, and get the desired results.

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553-557

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November 2012

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© 2012 Trans Tech Publications Ltd. All Rights Reserved

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