Study of Physics Experiment Teaching System Based on Virtual Reality Technology

Article Preview

Abstract:

With the rapid development of the Internet, a remote education assistant system (REAS) is developed to aid the VPETS to be used over the Internet. It is designed in Client/Server mode and is based on virtual reality. It is composed of three parts: the server, the teacher client and the student client. It extends the VPETS to an Internet version and realizes the management of the experiment reports over the Internet. Thus, it can be used for distributed remote teaching and management, freeing teachers and students from the restriction of space and time and stimulating their go-aheadism. It has several advantages: stability, security, and expandability.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

664-668

Citation:

Online since:

November 2012

Authors:

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] G. A. Korn, "Real statistical experiments can use simulation-package software," Simulation Modelling Practice and Theory, vol. 13, issue 1, pp.39-54, Jan. 2010.

DOI: 10.1016/j.simpat.2004.08.003

Google Scholar

[2] S. Wilson, J. E. Goodall, G. Ambrosini, et al., "Development of an interactive learning tool for teaching rheumatology—a simulated clinical case studies program," Rheumatology (Oxford), vol. 45, issue 9, p.1158–1161, Sep. 2009.

DOI: 10.1093/rheumatology/kel077

Google Scholar

[3] S. Hong et al., "Conducting Laboratory Experiments over the Internet," IEEE Trans. Educ., vol. 42, pp.180-185, Aug. 1999.

Google Scholar

[4] J. C. Waller, and N. Foster, "Training via the web: a virtual instrument," Computers & Education, vol. 35, pp.161-167, Sep. 2010.

DOI: 10.1016/s0360-1315(00)00023-3

Google Scholar

[5] V. G. Agelidis, "Incorporating Instructional Feedback in Electrical Engineering Laboratory Experiments—An Example," IEEE Trans. Educ., vol. 40, pp.111-114, Feb. 1997.

DOI: 10.1109/13.554676

Google Scholar

[6] Baker, E. O. Navarro, and A. van der Hoek, "An experimental card game for teaching software engineering processes," Journal of Systems and Software, vol. 75, issues 1-2, pp.3-16, 15 Feb. 2009.

DOI: 10.1016/j.jss.2004.02.033

Google Scholar

[7] K.T. Chau. "A Software Tool for Learning the Dynamic Behavior of Power Electronics Circuits," IEEE Trans. Educ., vol. 39, pp.50-55, Feb. 1996.

DOI: 10.1109/13.485232

Google Scholar

[8] J. P. Van't Hof, J. A. Bain, R. M. White and J. G. Zhu, "An Undergraduate Laboratory in Magnetic Recording Fundamentals," IEEE Trans. Educ., vol. 44, p.224–231, Aug. 2010.

DOI: 10.1109/13.940992

Google Scholar