Virtual City Ground Object Modeling and Visualization Based on OpenGL

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A kind of modeling method of regular ground object in virtual city was proposed through splicing certain spatial simple geometries based on VC++ and OpenGL, which combining the ground objects’ characteristics with modeling realistic demand. This method firstly generated some basic shapes (cylinder, cone or sphere) which were the constituent parts of regular ground object, by using simplified 3D basic geometry modeling method of OpenGL. Then joined these basic shapes together by doing coordinate transformation to construct the regular ground object. The case of modeling street lamp was taken as an example to introduce the ground object’s modeling methods and visualization technology. The modeling process just need calculating a small number of coordinates, and the amount of data is also very low. Experimental results show that generated models looks very real.

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1910-1915

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December 2012

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© 2013 Trans Tech Publications Ltd. All Rights Reserved

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