Research on Triangular Mesh Simplification Algorithm of Virtual Object Model

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To improve the model quality of mesh simplification, reduce the model deformation and the lost of the detail characteristics with multiple folding, the paper represents a triangular mesh simplification algorithm based on edge-surface folding. The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points, and introduces weight of triangular facets at the same time. The facets with the smallest weight adjacent the candidate edge is shrunk. The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.

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1410-1414

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December 2012

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© 2013 Trans Tech Publications Ltd. All Rights Reserved

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