Designing and Realizing of UAV Simulation System

Article Preview

Abstract:

This paper discusses an Unmanned Aerial Vehicle simulation system design and implementation, which focuses on the system design, system management, software development, and the information flow management of the whole system. To simulate battlefield environments, this system provides a clear and visual expression way for complex system design. Besides, it provides services for the design, integration testing, experiment, verification and evaluation of complex system. The main tasks of the system include: establish flight control simulation model; construct three-dimensional visual environment model and three-dimensional entity model; In the case of aircraft loading, drive various kinds of simulation modules, use related model of aircraft task / path planning module; display the typical use of aircraft system visually, as combining with three-dimensional visual simulation environment. Based on VC++ and MultiGen Creator/Vega, this simulation system probes into three-dimensional modeling technology and visual simulation-driven. It proposes general techniques route, improves work efficiency and has a wide range of application.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

3401-3404

Citation:

Online since:

January 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Cheng Wang, Bingqing Zhou, Lijun Li; Creator Visualization Simulation Modeling Technology, Wuhan: Huazhong university of science and technology press, (2005).

Google Scholar

[2] Feng Ling; Research and Development of Flight Visual Simulation System[D], xian: Northwestern Polytechnical University, 2003 [ 9].

Google Scholar

[3] Shijun chu, Mengquan Hu; Six-degrees freedom fighter Dynamics Modeling and Simulation, Air force engineering university journal(Natural science edition), 2005, 6: 32 – 34.

Google Scholar

[4] Xiaojun Wu, Changjin Wang; Based on Creator / Vega Real-time Simulation of battlefield flight visual system [ J], System simulation journal, 2005, 17 ( 9) : 2297 – 230.

Google Scholar

[5] Jiwei Zhang; Based on Multigen / Vega development and application of virtual reality platform [D ], Harbin: Harbin Engineering University, 2006: 44- 46.

Google Scholar

[6] Xingren Wang; Flight real-time simulation system and technology, Beijing: Beijing Aeronautics and Astronautics Press, 1998. 135~150.

Google Scholar