The Interface Design and Usability Evaluation of Interactive Virtual Reality Navigation System

Article Preview

Abstract:

Virtual reality is an innovative technology, which allows users to immerse in an imagined situation. Therefore, promoting virtual reality technology can provide more natural and specific interaction mode. The purpose of this study is to investigate interactive virtual reality navigation system by testing 15 participants to evaluate the system and analyze the results with Delphi method and Heuristic Evaluation. Besides, we used Questionnaire for User Interaction Satisfaction (QUIS), Usability Metric for User Experience (UMUX) questionnaires and interviews to understand user experience. The results show the new system is better than the old one. The interactive VR navigation system design principles (easy to use, consistency, richness, feedback, simple prompt and documentation) obtained from this study can be used to enhance the satisfaction of the users when designing the interactive VR navigation system in the future.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

635-639

Citation:

Online since:

February 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Andujar, C., Chica, A. and Brunet, p. (2012). User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia. Computers & Graphics, 36, 28–37.

DOI: 10.1016/j.cag.2011.10.005

Google Scholar

[2] Burdea, G. C. (1999). Haptic feedback for virtual reality, keynote address of Proceedings of International Workshop on Virtual prototyping. Laval: France.

Google Scholar

[3] Burdea, G. C. and Coiffet, P. (2nd ed). (2003). Virtual Reality Technology. New York: John Wiley & Sons.

Google Scholar

[4] Choi, J. and Bakken, S. (2010). Web-based education for low-literate parents in Neonatal Intensive Care Unit: Development of a website and heuristic evaluation and usability testing. International Journal of Medical Informatics, 79, 565–575.

DOI: 10.1016/j.ijmedinf.2010.05.001

Google Scholar

[5] Green, W. S. and Jordan, P. W. (2002). Pleasure with Products: Beyond Usability. Taylor & Francis: New York.

Google Scholar

[6] Huang, H. M., Rauch, U. and Liaw, S. S. (2010). Investigating learners' attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers & Education, 55, 1171–1182.

DOI: 10.1016/j.compedu.2010.05.014

Google Scholar

[7] Landeta, J., and Barrutia, J. (2011). People consultation to construct the future: A Delphi application. International Journal of Forecasting, 27, 134–151.

DOI: 10.1016/j.ijforecast.2010.04.001

Google Scholar

[8] Nielsen, J. (1994). Usability Inspection Methods. NY: John Wiley & Sons.

Google Scholar

[9] Nielsen, J., (n. d. )., (2005). Ten Usability Heuristics, Retrieved on Nov. 1 . (2005).

Google Scholar

[10] Ramayah, T. (2006). Interface characteristics, perceived ease of use and intention to use an online library in Malaysia. Information Development, 22(2), 123–133.

DOI: 10.1177/0266666906065575

Google Scholar