Simulation for Dynamics of Leaf Based on a 1/ƒ Noise Method

Article Preview

Abstract:

This study addresses a method for simulating a leaf dynamics on the basis of a 1/f noise method. Firstly, a 1/f noise with linear varying amplitude is used to simulate a selected leaf boundary detected and recognized. Secondly, a sample points operation is employed within its boundary after a corresponding reprocess is adopted, and then the corresponding body within its boundary is capable of being simulated. Finally, simulation for the leaf dynamics may be completed by using a dynamically rotating coordinates method. The experimental results show that this method has a better capability and can be used to realize simulation for the leaves with regular shapes to some extent.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

858-861

Citation:

Online since:

January 2014

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2014 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

* - Corresponding Author

[1] WEBER, J., AND PENN, J. Creation and rendering of realistic trees[J]. In ACMSIGGRAPH, , 1995. 119–127.

Google Scholar

[2] VAN HAEVRE, W., AND BEKAERT, P. A simple but effective algorithm to model the competition of virtual plants for light and space. In Procs. Int'l Conf. in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG)[C]. (2003).

Google Scholar

[3] SHLYAKHTER, I., ROZENOER, M., DORSEY, J., AND TELLER, S. Reconstructing 3D tree models from instrumented photographs[J]. IEEE Computer Graphics and Applications 21, 3 (May/June), 2001. 53-61.

DOI: 10.1109/38.920627

Google Scholar

[4] Ota S, Tamura M, Fujimoto T, Muraoka K, Chiba N. A Hybrid method for real-time animation of trees swaying in wind fields[J]. The Visual Computer (S0178-2789), 2004 20(10) 613-623.

DOI: 10.1007/s00371-004-0266-y

Google Scholar

[5] Feng J H , Chen Y Y, Yan T, Wu E H. Going with wind-physically based animation of Trees. Chinese Journal of Computer (S0254-4164), 1998 21(9) 769-773.

Google Scholar

[6] Hiromi Ono. Practical experience in the physical animation and destruction of trees[C]. Computer animation and simulation'97, proceedings of the Europgraphics workshopds in Budapest, Hungary, September, 1997 2-3, 149-159, 201-203.

DOI: 10.1007/978-3-7091-6874-5_11

Google Scholar

[7] Sakaguchi T, Ohya J. Modeling and simulation of botanicak trees for interactive virtual enviroments [J]. Symposioum on virtual reality software and technology, 1999. 139-146.

DOI: 10.1145/323663.323685

Google Scholar

[8] Yao Xuefeng, Qin Wenhu. Realistic rednering of trees based on fractal recursion algorithm[J]. Computer Engineering and Design 2007 28(4) 888-892.

Google Scholar

[9] Liu Youquan, Wang Wencheng, Wu Enhua. Fast and Realistic Simulation for trees swaying in wind[J]. Chinese Journal of computers, 2005 7(28) 2-3.

Google Scholar

[10] http: /en. wikipedia. org/wiki/Perlin_noise.

Google Scholar