p.263
p.267
p.274
p.282
p.287
p.293
p.299
p.305
p.311
Fireworks Simulator Based on an Improved Particle System
Abstract:
This paper proposes an algorithm to generate and render fireworks in real-time based on programmable graphics hardware, which divides the queue into several regions to save the time when waiting for CPU, and uses the XML external data and XNA framework to achieve the fast simulation of fireworks. The experimental results show that the algorithm can draw the fireworks vividly, meets the demand of real-timing very well, and has a great scalability.
Info:
Periodical:
Pages:
287-292
Citation:
Online since:
April 2012
Authors:
Keywords:
Price:
Сopyright:
© 2012 Trans Tech Publications Ltd. All Rights Reserved
Share:
Citation: