Fireworks Simulator Based on an Improved Particle System

Article Preview

Abstract:

This paper proposes an algorithm to generate and render fireworks in real-time based on programmable graphics hardware, which divides the queue into several regions to save the time when waiting for CPU, and uses the XML external data and XNA framework to achieve the fast simulation of fireworks. The experimental results show that the algorithm can draw the fireworks vividly, meets the demand of real-timing very well, and has a great scalability.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

287-292

Citation:

Online since:

April 2012

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] REEVES W.T. Particle system – A technique for modeling a class of fuzzy objects[J].Computer Graphics,1983,17(3):359-376.

Google Scholar

[2] Cai Xing-quan ,Li Jin-hong ,Yang Jian ,et al .Advance GPU-based State-Preserving Particles System[C] //Proceedings of the 7th World Congress on Intelligent Control and Automation.USA ,New York:IEEE,2008:4230-4246.

DOI: 10.1109/wcica.2008.4593602

Google Scholar

[3] T.William Revees.Particle Systems-A Technique for Modeling a Class of Fuzzy Objects[J]. ACM Computer Graphics.SIGGRAPH,1983,17(3):359-376.

DOI: 10.1145/964967.801167

Google Scholar

[4] Wang Qiuwei, Luo Liming. XNA-based fire first aid training for children's education software [J]. Journal of Capital Normal University (Natural Science Edition), 2009(30):73-77.

Google Scholar

[5] XU Lie-hui.The Basic Theory of Particle Syetem and it's Application [J].Computer and Information Technology.2009, 17(3):9-10.

Google Scholar

[6] YANG Bin, Flame simulation based on particle system [J].Journal Of CHUZHOU University,2009,11(6):103-105.

Google Scholar