Research on the Application of Computer Virtual Image Technology in Artistic Photography

Article Preview

Abstract:

The principles of using computer parallel calculation method carries out in-depth analysis and research for computer art photography virtual imaging technology, and carries out image processing experiments for the artistic image rendering, we can get better art photography image processing effect. Combined with photography image virtual image mathematical model, this paper designs a computer program of photography image art rendering, and carries out art rendering for a landscape painting, we can get ideal art modification effect. Finally, this paper begins to calculated results for the parallel computing of art photography rendering, the calculation is found that the parallel computing is less time-consuming than general algorithm and with the increase of pixel time-consuming increased gently, it doesnt appear large fluctuations. For an image of the same resolution to carry on data processing, the general algorithm takes 55 seconds to complete the task. For parallel computing, it needs to3 seconds to complete, greatly saving time and computer resources, and providing the theory reference for the development of artistic photographys virtual image technology

You might also be interested in these eBooks

Info:

Periodical:

Advanced Materials Research (Volumes 846-847)

Pages:

1355-1358

Citation:

Online since:

November 2013

Authors:

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2014 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

* - Corresponding Author

[1] Lu Han. Video stylization method based on sequence frame segmentation matching technology [D]. Huazhong University of Science and Technology, 2011: 1-11.

Google Scholar

[2] Zeng K, Zhao M, Xiong C, et al. From image parsing to painterly rendering [J]. ACM Transactions on Graphics (TOG), 2010, 29(1): 211-213.

DOI: 10.1145/1640443.1640445

Google Scholar

[3] Ren Zheng. Non-photorealistic rendering ink rendering based on GPU [D]. Shanghai Jiao Tong University, 2011: 3-10.

Google Scholar

[4] Chen Guoliang, Sun Guangzhong, Xu Yun. Parallel algorithm research method [J]. Journal of computer, 2012, 31 (9): 493-502.

Google Scholar

[5] Ma Yongjian. Post modernism art 20 [M]. Shanghai Academy of Social Sciences Press, 2011: 113-126.

Google Scholar

[6] Li Degeng. The concept of escape[M]. Gansu people's fine arts publishing house, 2011: 10-18.

Google Scholar

[7] Wang Zulong. Chu art concept and form [M]. Chengdu: Bashu publishing house, 2012: 110-116.

Google Scholar

[8] Yang Jihong. New media survival (new media Discovery Series) [M]. Beijing: Tsinghua University press, 2011: 310-319.

Google Scholar

[9] Lu Xiaohua. New media view- the thinking way of information survival era [M]. Beijing: Tsinghua University press, 2012: 79-102.

Google Scholar

[10] Li Xida. The history of digital media arts [M]. Beijing: Tsinghua University press, 2011: 119-132.

Google Scholar