A SPH Based Particle System Editor for Computer Games

Abstract:

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Particle system is an essential building block for visualize various types of special effects in applications of computer graphics. In this paper, we propose a novel approach based on particle system editor supported by GPU (Graphic Process Units) to provide a WYSIWYG (What You See Is What You Get) editing environment for simplifying special effects development process, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. Experimental results show the robustness and efficiency of the proposed system for computer games in real time.

Info:

Periodical:

Edited by:

Yongping Zhang, Linhua Zhou and Elwin Mao

Pages:

725-728

DOI:

10.4028/www.scientific.net/AMM.109.725

Citation:

Y. S. Zhan and X. J. Chen, "A SPH Based Particle System Editor for Computer Games", Applied Mechanics and Materials, Vol. 109, pp. 725-728, 2012

Online since:

October 2011

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Price:

$35.00

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