Real-Time Flame Simulation Based on Volume Rendering

Abstract:

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Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.

Info:

Periodical:

Edited by:

Han Zhao

Pages:

2643-2646

DOI:

10.4028/www.scientific.net/AMM.130-134.2643

Citation:

J. G. Sun et al., "Real-Time Flame Simulation Based on Volume Rendering", Applied Mechanics and Materials, Vols. 130-134, pp. 2643-2646, 2012

Online since:

October 2011

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Price:

$35.00

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