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Real-Time Flame Simulation Based on Volume Rendering
Abstract:
Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.
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Pages:
2643-2646
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Online since:
October 2011
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© 2012 Trans Tech Publications Ltd. All Rights Reserved
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