Research on Key Techniques of Games Based on Symbian Platform

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Abstract:

With the rapid increase of mobile phone, people’s requirements of entertainment have become higher and higher, the demand for the game is the most prominent. Game development based on Symbian platform has higher efficient implementation and powerful function. There is the problem of screen flickering for most games written by beginners. By introducing the problems that encountered in the development of Sudoku game, showing new methods that how to use double buffering and direct screen access technology to solve the problem of screen flashes that exist in the game interface, as a result the fluency of the game’s interface has been greatly improved.

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770-774

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October 2011

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© 2012 Trans Tech Publications Ltd. All Rights Reserved

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