Dynamic Textures Retrieval Using the Integrated Wavelet-Based Surfacelet Transform

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To reduce the redundancy, a new integrated wavelet-based surfacelet transform(WBST) is proposed. The integrated WBST is constructed by combining the integrated 3D non-redundant wavelet with nonsubsampled directional filter banks. For 3D non-redundant wavelet transform, there are seven high frequency sub-bands and one high frequency sub-bands. Therefore, we design the integrated scheme with three high frequency sub-bands. In order to get the texture-spatial features, 3D local binary pattern (3D LBP) is used to describe the dynamic texture feature of low frequency sub-band. The mean and standard deviation of coefficients in each sub bands can be used as the high frequency features. Experiments show that the proposed algorithm using the integrated WBST outperforms the 3D WT.

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227-230

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December 2012

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© 2013 Trans Tech Publications Ltd. All Rights Reserved

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