[1]
Ren H X, Wang K L, Jin Y C. 2003. Illumination models and shading in Creator, Journal of Dalian Maritime University, Vol. 29, No. 2, pp.90-93.
Google Scholar
[2]
Blake A, McCowen D, Lo H R. 1993. Trinocular active range sensing, IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 15, No. 5, pp.477-483.
DOI: 10.1109/34.211467
Google Scholar
[3]
Shum H, Kang S. 2000. A review of image-based rendering techniques, Proceedings of IEEE/SPIE Visual Communications and Image Processing, Perth, Australia, pp.2-13.
DOI: 10.1117/12.386541
Google Scholar
[4]
Yin R M, Li B H, Chai X D. 2007. Image-based rendering techniques in virtual reality: a survey, Journal of System Simulation, Vol. 19, No. 10, pp.4353-4357.
Google Scholar
[5]
Tomas A M, Eric H. 2002. Real-time rendering, Second Edition, AK Peters.
Google Scholar
[6]
Clark J H. 1976. Hierarchical geometric models for visible surface algorithms, Communications of the ACM, No. 19, pp.547-554.
DOI: 10.1145/360349.360354
Google Scholar
[7]
Seitz S M, Dyer C R. 1996. View morphing, Proceeding in Computer Graphics Annual Conference Series (SIGGRAPH' 96), New Orleans, Louisiana, pp.21-30.
Google Scholar
[8]
Shi J Y. 2002. Virtual reality fundament practical algorithm, Science press.
Google Scholar
[9]
Liu G, Peng Q S, Bao H J. 2005. Reviewand prospect of image-based modeling techniques, Journal of Computer-Aided Design & Computer Graphics, Vol. 17, No. 1, pp.18-27.
Google Scholar
[10]
Longuet-Higgins H C. 1981. A computer algorithm for constructing a scene from two projections, Nature, No. 293, pp.133-135.
DOI: 10.1038/293133a0
Google Scholar
[11]
Hartley R. 1997. In defense of the eight-point algorithm, IEEE Transactions on Pattern Analysis and Machine Intelligence , Vol. 19, No. 6, pp.580-593.
DOI: 10.1109/34.601246
Google Scholar