GPU-Based Rendering Method of Virtual Human Motion

Article Preview

Abstract:

This paper doing research on the technology of multiple virtual human’s rendering. With the problem of too much triangular patches needed to be rendering ,make improvement on the technology of instancing based on GPU and combinate the method of LOD, put forward the algorithm of large-scale animated virtual human rendering based on instancing. This algorithm reduces the communicating overhead between CPU and GPU, raises the efficiency of large-scale animated virtual human rendering.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

1547-1551

Citation:

Online since:

February 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] N. Badler, Lecture Notes for course CIS560:Computer Graphics,Fall,2002.

Google Scholar

[2] J.M. Airey, J. H. Rohlf , and F.P. Brooks, Jr. ,Towards image realism with interactive update rates in complex virtual building environments, ,in Computer Graphics( 1990 Symposium on Interactive 3D Graphics)(R. Riesenfeld and C. Sequin, eds. ), vol. 24, pp.4-50.

DOI: 10.1145/91385.91416

Google Scholar

[3] S.J. Teller and C.H. Sequin, Visibility preprocessing for interactive walkthroughs",in Computer Graphics (SIGGRAPH, 91 Proceedings) (T.W. Sederberg, ed. ), vol. 25, PP. 61-69, (July 1991).

DOI: 10.1145/127719.122725

Google Scholar

[4] Aubel A, Boulic R, Thalmann D., Real-time display of virtual humans: Levels of detail and impostors. IEEE Transactions on Circuits and Systems for Video Technology 10, 2(2000), 207-217.

DOI: 10.1109/76.825720

Google Scholar

[5] DUDASH, BRYAN. Technical report: Instancing. NVIDIA SDK 9. 5, Available online at.

Google Scholar