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GPU-Based Rendering Method of Virtual Human Motion
Abstract:
This paper doing research on the technology of multiple virtual human’s rendering. With the problem of too much triangular patches needed to be rendering ,make improvement on the technology of instancing based on GPU and combinate the method of LOD, put forward the algorithm of large-scale animated virtual human rendering based on instancing. This algorithm reduces the communicating overhead between CPU and GPU, raises the efficiency of large-scale animated virtual human rendering.
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1547-1551
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Online since:
February 2013
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© 2013 Trans Tech Publications Ltd. All Rights Reserved
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