Perspective Projection Based on Quaternion Interpolation

Article Preview

Abstract:

Quaternion sandwiching formula to compute perspective projections has been given by Ron Goldman in an article titled “Understanding quaternions”. In this paper, we applied this method to obtain perspective images of 3D objects, and proposed a modified method to interpolate two projection planes with different directions and distances from eye point to acquire an intermediate viewing plane. Experimental results show that our interpolation method improves the disadvantage of uneven movement speed when quaternion SLERP method is directly adopted.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

2130-2133

Citation:

Online since:

February 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] W.R. Hamilton: Proceedings of the Royal Irish Academy, 2 (1843), p.424.

Google Scholar

[2] R. Goldman: Graphical Models, 73, (2011), p.21.

Google Scholar

[3] W.R. Hamilton: Proceedings of the Royal Irish Academy, Nov. 11, 1844, 3 (1847), p.1.

Google Scholar

[4] R. Goldman, in: Synthesis Lectures on Computer Graphics and Animation, edited by B.A. Barsky, Vol. 13, Morgan & Claypool Publishers, San Rafael (2010).

Google Scholar

[5] K. Shoemake: Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press, (1985), p.245.

Google Scholar

[6] R. Goldman: An Integrated Introduction to Computer Graphics and Geometric Modeling. (CRC Press, New York, 2009).

Google Scholar