Design and Implementation of Gobang Online Game Based on MFC Socket

Article Preview

Abstract:

Currently Gobang online game is not perfect, the most important problem is the man-machine play and online play can not be implemented together. In order to solve the problem, a Gobang online game was developed which could be not only a man-machine game, but also an online game. The message mechanism was designed to manage messages from network. And the overall system architecture and the main algorithms were described accordingly.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

1834-1837

Citation:

Online since:

August 2013

Authors:

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Wang Ting and so on. Design of Intelligent Gobang Based on Xcode[J]. JISUANJI YU XIANDAIHUA. 2012 (2)185-186.

Google Scholar

[2] WANG Chang-fei and so on. Design and Implementation of Intelligent Gobang Playgame[J]. Journal of System Simulation, 2009 (4) 1051-1054.

Google Scholar

[3] Yi Song and so on. The Design of Gobang based CSocKet[J]. Computer Knowledge and Technology. 2011(16)3833-3838.

Google Scholar

[4] ZHU Quan-min and so on. Gobang Algorithm Research and Think [J]. Computing Technology and Automation, 2006 (2)71 -74.

Google Scholar

[5] WANG Wen. How to Use WinSock to Design Gobang in Internet[J]. Journal of Changzhou Institute of Technology. 2005(1)39-42.

Google Scholar

[6] YAN Hai-ting. Analysis of UML-based Gobang and Its Design[J]. Journal of Anhui University of Science and Technology(Natural Science), 2007(4)41-44.

Google Scholar

[7] CHEN Shuhua and so on. The Design and Implementation of Five Chess Online Based on C# and Socket [J]. Computer Programming Skills & Maintenance, 2011 (20)26 -27.

Google Scholar