A Correction Method for Non-Vertical View Angle Three-Dimensional Display

Article Preview

Abstract:

An non-vertical stereoscopic 3-D display method by changing the parallax value of the parallax images is proposed. This method is capable of displaying virtual reality with high-immersion sense because the observing depth only depends on the parallax value. An experimental 3-D display system capable of producing high-immersion and virtual reality video images at 45 degree is developed. Furthermore, the effectiveness of the method is demonstrated by using this system.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

3882-3885

Citation:

Online since:

February 2014

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2014 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

* - Corresponding Author

[1] D. F. McAllister, Ed. , Stereo Computer Graphics and Other True 3-D Technologies. Princeton, NJ: Princeton Univ. Press, 1995, ch. 3, p.29–34.

Google Scholar

[2] J. Hong, Y. Kim, H. -J. Choi, J. Hahn, J. -H. Park, H. Kim, S. -W. Min, N. Chen and B. Lee, Three-dimensional Technologies: principles, status, and issues, Appl. Optics 50, H87-H116 (2011).

DOI: 10.1364/ao.50.000h87

Google Scholar

[3] J. -Y. Son and B. Javidi, Three-Dimensional Imaging Methods Based on Multiview Images, IEEE/OSA J. Disp. Technol. 1(1), 125-140(2005).

DOI: 10.1109/jdt.2005.853354

Google Scholar

[4] C. Cruz-Neira, D.J. Sandin, T.A. DeFanti. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, ACM SIGGRAPH 93 Proc. Anaheim, CA, 135-142(1993).

DOI: 10.1145/166117.166134

Google Scholar

[5] L. Jaron, Virtually there, Sci. Amer., p.66 –75, Apr. (2001).

Google Scholar