Research on the 3-D Scene Quick Build Method of Virtual City and Implementation Method of Basic GIS Function

Article Preview

Abstract:

Aiming at the common problems of virtual city modeling,such as low efficiency and large amount of datathis paper proposes a quick method to build a virtual city.The method realizes data read automatically through AutoCAD VBA programming, generated the VRML code automatically, buildthree-dimensional scene by the VRML code integration and realize the Web publishing of virual city via Web.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

2760-2764

Citation:

Online since:

July 2014

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2014 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

* - Corresponding Author

[1] KIM S, CHOI B. Hi gh dynami c range image textrue mappi ngbased on VRML [J]. Lecture Not es in Comput er Science, 2003, 2669: 488497.

Google Scholar

[2] MA Jun, ZHU Heng-jun, GONG Jian-hua. Simulation of Real-time Water Surface Based on Cg and OpenGL [J]. Journal of System Simulation, 2006, 18(2): 395-400.

Google Scholar

[3] Nick Foster, Dimitri Metaxas. Realistic Animation of Liquids [J]. Graphical Models and Image Processing (S1077-3169), 1996, 58(5): 471-483.

DOI: 10.1006/gmip.1996.0039

Google Scholar

[4] Kei Nakano. Water Surface Using Particle System [EB/OL]. (2002).

Google Scholar

[2008] .

Google Scholar

[5] Terrasolid SoftwareforprocessingLiDARpoint cloudsandimages[EB/OL].

Google Scholar

[6] Chen. Filteringairbornelaser streamingdatawithmorphological methods [J]PE&RS, 2007, 73( 2) : 175-187.

Google Scholar