Simulation Analysis of the Three-Dimensional Ball Motion

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Abstract:

For the problems of the human geometric modeling by using software, such as more complex, poor fidelity and controllability, the optimized mathematical model for human simulation movement is designed at first. A three-dimensional human motion system coordinate is established to construct the simplified virtual human geometric model. Using the knowledge of computer graphics, and Denavic-Hartenberg method, construct a space joint coordinate system of virtual hierarchal human movement chain. 3DS MAX is used in realistic geometric modeling to achieve the three-dimensional motion simulation analysis in basketball motion. The results show that the model is realistic, the optimized geometric model in software is easy to control, and the overall effect is good. It greatly enhances the realism and action effects of the three-dimensional motion simulation, and achieves a good virtual basketball motion.

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1741-1744

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September 2014

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© 2014 Trans Tech Publications Ltd. All Rights Reserved

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