Hand Grasping Choice and Analysis for Tasks

Article Preview

Abstract:

Resulting in an optimal grasping pose of satisfying task requirements is a critical problem for hands manipulation. Based on the problem, taxonomy of grasping poses was created. This paper presents key-based search method that can obtain all hand manipulation poses matching the grasped object. However, these grasping pose must be ranked by combining with task requirements and object geometry. In this way, optimal grasping pose can be achieved. The effectiveness of the method was demonstrated by using grasping pose taxonomy comparisons from motion capture example database.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

1752-1758

Citation:

Online since:

September 2014

Authors:

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2014 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Shihong Xia, Zhaoqi Wang. Recent advances on virtual human synthesis, Science in China Series F: Information Sciences. Vol. 52, No. 5, pp.741-757 (2012).

Google Scholar

[2] Onno A. van Nierop. A natural human hand model, The Visual Computer, Vol. 24, No. 1, pp.31-44 (2013).

Google Scholar

[3] Albrecht I, Haber J, Seidel HP. Construction and Animation of Anatomically Based Human Hand Models, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp.98-109 (2013).

Google Scholar

[4] W. Tsang, K. Singh, E. Fiume. Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion, ACM SIGGRAPH/Eurographics Symposium of Computer Animation, pp.319-328 (2008).

DOI: 10.1145/1073368.1073414

Google Scholar

[5] SUEDA, S., KAUFMAN, A., AND PAI, D. K. Musculotendon simulation for hand animation. ACM Transactions on Graphics, pp.831-838 (2008).

DOI: 10.1145/1360612.1360682

Google Scholar

[6] Fleming, J. Rendering tutorial, Computer Arts, 2, cover (2001).

Google Scholar

[7] Rohling, R.N., Hollerbach, J.M., Jacobsen, S.C. Optimized fingertip mapping: a general algorithm for robotic hand teleoperation. Presence 2(3), 219-226 (1993).

DOI: 10.1162/pres.1993.2.3.203

Google Scholar

[8] Corey Goldfeder, Matei Ciocarlie, Hao Dang and Peter K. Allen. The Columbia Grasp Database. In IEEE Int. Conf. on Robotics and Automation, Kobe, pp.262-271 (2009).

DOI: 10.1109/robot.2009.5152709

Google Scholar

[9] Huagen Wan, Shuming Gao. Virtual Grasping for Virtual Assembly Tasks. Proceedings of the Third International Conference on Image and Graphics, pp.448-451 (2004).

DOI: 10.1109/icig.2004.145

Google Scholar

[10] Kim, J.; Cordier, F.; Magnenat-Thalmann, N.; Neural network-based violinist's hand animation. Computer Graphics International, Proceedings Digital Object Identifier: pp.37-41 (2000).

DOI: 10.1109/cgi.2000.852318

Google Scholar

[11] ELKOURA, G., AND SINGH, K. Handrix: Animating the human hand, ACM SIGGRAPH/EG Symposium on Computer Animation pp.541-552 (2003).

Google Scholar

[12] Nancy S. Pollard and Victor B. Zordan. Physically based grasping control from example, ACM SIGGRAPH/Eurographics Symposium on Computer Animation pp.323-333 (8/2005).

DOI: 10.1145/1073368.1073413

Google Scholar

[13] Kry Paul, Pai Dinesh. Interaction Capture and Synthesis. ACM Trans. Graph., Vol. 25, No. 3, pp.872-880 (2006).

DOI: 10.1145/1141911.1141969

Google Scholar

[14] ]Liu, C. K. Synthesis of interactive hand manipulation, ACM SIGGRAPH/Eurographics symposium on Computer animation, pp.163-17 (2008).

Google Scholar

[15] Liu, C.K. Dextrous manipulation from a grasping pose. ACM Trans. Graph. Vol. 28, No. 3 PP. 776-785 (2009).

DOI: 10.1145/1531326.1531365

Google Scholar

[16] Jintae Lee, Tosiyasu L. Model-based analysis of hand posture, IEEE Computer Graphics and Applications Vol. 15, No. 5 (9/1995).

DOI: 10.1109/38.403831

Google Scholar