CAD Secondary Development of Medium-Depth Hole Blasting Design System Based on Object/ARX
The medium-depth blasting design of underground mining needs to do a lot of data- processing of geological survey and graphics rendering. It is repetitive and tedious. This paper introduces a Medium-depth hole blasting design CAD system (MHBD) based on Object/ARX. However, the system of non-pillar sublevel caving can decrease the labor intensity, reduce design time and improve labor efficiency.
Zhenyu Du and Bin Liu
L. Guo et al., "CAD Secondary Development of Medium-Depth Hole Blasting Design System Based on Object/ARX", Applied Mechanics and Materials, Vol. 65, pp. 285-290, 2011