CAD Secondary Development of Medium-Depth Hole Blasting Design System Based on Object/ARX

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Abstract:

The medium-depth blasting design of underground mining needs to do a lot of data- processing of geological survey and graphics rendering. It is repetitive and tedious. This paper introduces a Medium-depth hole blasting design CAD system (MHBD) based on Object/ARX. However, the system of non-pillar sublevel caving can decrease the labor intensity, reduce design time and improve labor efficiency.

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285-290

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June 2011

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© 2011 Trans Tech Publications Ltd. All Rights Reserved

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