Generating Real-Time Responsive Balance Recovery Animation
We propose a novel Biomechanics-based Responsive Balance Recovery (BRBR) technique for synthesizing realistic balance recovery animations. First, our BRBR technique is based on a simplified human biomechanical model of keeping balance, so as to interactively respond to contact forces in the environment. Then, we employ the Principal Component Analysis (PCA) to reduce the dimensions of the mocap (motion capture) database to ensure the search for the most qualified return-to segment in real-time. Finally, empirical results from three cases validate the approach.
Helen Zhang, Gang Shen and David Jin
R. F. Ma "Generating Real-Time Responsive Balance Recovery Animation", Advanced Materials Research, Vols. 219-220, pp. 391-395, 2011