Design of Simulation Model of Yarns
Yarns were seen as having a concave-convex structure consisting of a main frame and a twisting according to their morphological structure and property. Simulation model of yarns was built by adopting the virtual reality technique and frame modeling method and texture mapping was used to enhance its trueness. With the surface algorithm NURBS and based on the twisting feature of yarns, the appearance model of yarns can be established by moving and rotating the section of yarns and fitting the control vertex obtained. The experiment shows that both the two methods realize the appearance simulation of yarns and meet the expected effect.
Helen Zhang, Gang Shen and David Jin
X. J. Fan and Q. Yang, "Design of Simulation Model of Yarns", Advanced Materials Research, Vols. 225-226, pp. 1004-1007, 2011