The Rectification of the Building Texture Image Distortion in 3D Virtual City

Article Preview

Abstract:

Based on the mathematical model of the digital image distortion, the processing flow and algorithms of the digital image rectification was proposed in this paper using the theory of plane graph transformation theory. Considering the selecting of the distortion image and the retaining of the geometry conformation after the rectification, the rectification function was designed for the original algorithm. Experiments show that the algorithm can effectively carry out the building texture distortion rectification.

You might also be interested in these eBooks

Info:

Periodical:

Advanced Materials Research (Volumes 403-408)

Pages:

1660-1663

Citation:

Online since:

November 2011

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Liu Xiaoyan, Lin Hui. Principles and Methods of Construction of Virtual City [M]. Beijing: Science Press (2003).

Google Scholar

[2] Fu Shuai. City Comparison of three-dimensional landscape modeling [J]. Geospatial Information ( 2003) 4 : 24-28.

Google Scholar

[3] Dan Xu, Zhi-Geng Pan, Shi Jiao-Ying. Virtual reality image-based rendering technology. China Image and Graphics [J]. (1998) 3 (12): 1005-1009.

Google Scholar

[4] Seitz S M, Dyer C. View morphing: synthesizing 3D metamorphoses using image transforms[J]. Computer Graphics (SIGGRAPH'96), August (1996), 21-30.

Google Scholar