A Survey on Smoke Simulation Methods

Article Preview

Abstract:

This paper presented a survey on the development of smoke simulation in computer animation, with a detail introduction to the classification of the works as well as different kinds of methods employed in the field. The methods applied mainly include the particle system method, the mathematic and physics-based method and the texture based method. Each method had their advantages and shortcomings, application scopes and result characteristics. We discussed the tendency of this direction.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

322-328

Citation:

Online since:

April 2012

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Zhang Qin, Xie Junyi,Wu Huizhong.Overview of Methods of Modeling for Irregular Objects [J].Journal of Image and Graphics,2000,5(3):186—190

Google Scholar

[2] Reeves William T Particle systems —A technique for modeling a class of fuzzy objects [C]. In: Proceedings of SIGGRAPH'83,Detroit,Michigan,USA,1983:359—375.

DOI: 10.1145/964967.801167

Google Scholar

[3] J.X. Chen E.J. Wegman,Xiaodong Fuetal,Near Real一time Simulation of Particle Systems.In: Distributed lnteractive Simulation and Real-Time Applications,Proceedings.3 rd IEEE International Workshop on.Glasgow:IEEE Computer Society Press,1990:33一40

DOI: 10.1109/disrta.1999.807723

Google Scholar

[4] Xie Jianbing, Hao Jianxin,Cai Xuanping.The Real Time Simulation Algorithm of Rain and Snow Descending Based on Particle Systems[J]. Journal of Image and Graphics. 1999,4(9):734—738

Google Scholar

[5] Zhang Qin. Research on irregular objects modeling theory and its application to virtual battlefield [D]:[ PhD Thesis].NanJing:Nanjing University of Science and Technology,2001:41一53

Google Scholar

[6] Zhou Lijian..The Geometrical Representation of Anomalistic Objects in Virtual Reality System [D]:[ PhD Thesis]. WuHan: Wuhan University of Technology2003:12一13

Google Scholar

[7] Liu Yaozhou.Zhang Xien.Special Effect Building for Missile Fly Track and Fog Based on Particle System[J].computer engineering,2004,30(1):174—176

Google Scholar

[8] Fei Shaomei,Peng Yanying,Lu Guodong.Visualization of Turbulent Combustion Flame Based on Particle System[J].Journal of Computer-Aided Design & Computer Graphics,2005,17(3):461—466

Google Scholar

[9] Jia Yanguo, Zhang Wei,Tang Yong.Real-time Fire Simulation Based on Hierarchical Structure Particle System.Journal of System Simulation vol. 18 Suppl.1Aug.2006:39-41

Google Scholar

[10] Florian Hecht, Peter J. Mucha, and Greg Turk. Virtual Rheoscopic Fluids. TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. VOL. 16, NO. 1, JANUARY/FEBRUARY 2010 :147-160

DOI: 10.1109/tvcg.2009.46

Google Scholar

[11] Kajiya J. Ray Tracing Volume Densities [A ].In: Proceedings of SIGGRAPH [C], Minneapolis, Minnesota, USA, 1984: 165 -174.

Google Scholar

[12] Stam Jos,Fiume E.Depicting fire and other gaseous phenomena using diffusion processes [C]. In:Proceedings of SIGGRAPH'95,Los Angeles,California,USA,1995:129—136

DOI: 10.1145/218380.218430

Google Scholar

[13] FosterN, MetaxasD. Modeling theMotion of a Hot, Turbulent Gas [A ]. In: Proceedings of SIGGRAPH [ C ] , Los Angeles, California,USA, 1997: 181 - 188.

Google Scholar

[14] Stam J. Stable Fluids [A ]. In: Proceedings of SIGGRAPH [ C ] , Los Angeles, California,USA, 1999: 121 - 128.

Google Scholar

[15] Wei Xiaoming, Li Wei,Mueller K, et al1 The lattice-Boltzmann method for gaseous phenomena [J ] IEEE Transactionson Visualization and Computer Graphics , 2004 ,10 (2) : 164 -176

DOI: 10.1109/tvcg.2004.1260768

Google Scholar

[16] Yang Zhiling,Dong Xinghui.Smoke Simulation Based on Two-Dimensional Fluid Dynamic[J]: Journal of Engineering Graphics,2005.5:69-73

Google Scholar

[17] Zhou Yongxia,Shi Jiaoying,Yu Jiarong. Physics-Based Animation of Smoke [J]: Journal of Computer-Aided Design & Computer Graphics,2006,18(9):1367-1371

Google Scholar

[18] Zhang Wenfang. the research of the ways about fluid simulation. Science and Technology Consulting Herald. 2007 NO.15:58-59

Google Scholar

[19] Nipun Kwatra, Chris Wojtan, Mark Carlson, Irfan Essa. Fluid Simulation with Articulated Bodies. TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. vol. 16, NO. 1, JANUARY/FEBRUARY 2010:70-80

DOI: 10.1109/tvcg.2009.66

Google Scholar

[20] Chen S,Doolean G D.Lattice Boltzmann Method for fluid flows[J].Annual Review of Fluid  Mechanics,1998,30:329—364

DOI: 10.1146/annurev.fluid.30.1.329

Google Scholar

[21] X Wei,W li,K Mueller,etc.The Lattice-Boltzmann method for simulating gaseous phenomena[J].IEEE Transactions on Visualization and Computer Graphics,2004,10(2):164—176

DOI: 10.1109/tvcg.2004.1260768

Google Scholar

[22] Zhang Yingjie.Zhang Tiechang.Texture mapping technology development [J]. Computer Engineering and Applications.1994,3(4):1-5

Google Scholar

[23] InakeageM .A simple model of flames[J].Proceedings of the CGI90 New York ,1990,71-81

Google Scholar

[24] Yu Jinhui, Xu XiaoGang,Peng Qunsheng. Computer-Generated Gouache Rendering of 3D Polygonal Models[J]. Journal of Computer-Aided Design & Computer Graphics.2000,12(9),664-667

Google Scholar

[25] Lin Xiwei,Yu Jinhui. Computer Synthesis of Fire Using Particle and Texture Rendering.[J] Journal of Computer Applications.2004,24(4):77—79

Google Scholar

[26] Lin Xiwei.Computer Simulation of Fire Based on Texture Synthesis[J]. Journal of ZHEJIANG Education Institute.2006,1:16-22

Google Scholar

[27] Tong Ruofeng, Chen Lingjun, Wang Guozhao and so on .The fast simulation of smoke .Journal of Software 10th volume, 1999.647-651

Google Scholar

[28] Wang Zhigang,Chen Heping,Liu Xinxiong.The Simulation of Flame Based on Particle System and Texture Mapping[J].Journal of Engineering Graphics,2002,(4):50—53

Google Scholar

[29] Zi Lingling,Zhou Yongxia,Xing Changzheng.Smoke Animation Simulation on Shape Controlling [J].Science Technology and Engineering.2007,3(7):399-401

Google Scholar

[30] HarrisM,Coombe G, Scheuermann T, et al. Physically-Based visualsimulation on graphics hardware [A]. In: Proceedings of SIGGRAPH /Eurographics Workshop Graphics Hardware [C], Saarbrucken, Germany, 2002: 109~118.

DOI: 10.1145/1198555.1198791

Google Scholar